Gold in Peace, Iron in War
Gold in Peace, Iron in War
Season One (1880)
“San Francisco is a mad city – inhabited for the most part by perfectly insane people whose women are of a remarkable beauty.”
Session Location, Days, and Times: The game is run on Sundays from 7pm to 10pm EST on Google Hangouts. All seats are currently full for the game.
Setting: San Francisco, 1880. The Camarilla, under Prince Vannevar Thomas, have reclaimed San Francisco from its corrupt Sabbat manipulators. The city’s commerce is rapidly expanding, and a number of ambitious building projects (think of modern-day Dubai) are planned to convert San Francisco into “The Paris of the West.” A number of elders have decided to expand the Camarilla Empire out west to this new and promising city. They send a collection of neonates to carve out a place of their own among Sabbat, anarchs, and a variety of strange monsters.
The coterie, finding they are all redheads (a mark of ill fortune, but also the mark of Caine), decide to work together to carve a piece out of the growing Camarilla court. One of them desires to hold real power amongst the Kindred, but what are they willing to do to achieve it?
Themes and Threats: A Fresh Start to a Bad End. While nominally a Camarilla city, San Francisco is a crossroads for an open mix of ideologies. It’s the perfect place where a Kindred can go to reinvent herself.
Lest A Beast I Become. There is no longer an open war, but there is tension punctuated by brief bursts of violence. This tension leads to inner conflict and pressure on each Kindred’s Humanity. The exterior moral outrage is mirrored by an inner self-loathing.
The Perils of the Exotic. Hidden dangers in Chinatown. Sensual hellfire clubs in secret locations. Murderous occult societies in dark crypts. The exotic and bizarre are terrifying to the Victorian mind, and present very real danger to the Kindred.
Character Creation Guidelines
Restricted Clans or Bloodlines: No Clans or bloodlines aside from Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue, and Caitiff.
Restricted or Limited Backgrounds: No non-Camarilla Backgrounds (such as Black Hand Membership)
Restricted Disciplines or Paths: Rare or out-of-Clan Disciplines specific to a Clan (such as Protean and Thaumaturgy) require a good story. Only Thaumaturgy Paths that Camarilla Tremere would have access to are available at character creation.
Merits and Flaws Allowed?: Yes, but only Merits and Flaws that Camarilla neonates would have access to. Also, see Rules Changes.
Background: A short character background (enough to give the ST some inspiration for plot hooks) is worth 2 XP. A picture of your character to put on the wiki is worth an additional XP.
Character Ties: All PCs must have one character tie to one PC, and come up with a very short sketch of one Kindred NPC (usually her sire). Additional character ties to PCs or additional sketches of San Francisco NPCs are worth 2 XP each, up to a maximum of 6 XP.
Secrets: The character can have up to three Secrets to provide hooks for the ST to use during the game. Each Secret is worth 2 XP. They don’t necessarily need to be “dark” secrets, but they should make for interesting roleplay when they (inevitably) come up in play.